Pay-As-You-Go vs Subscription

Serge Neskoromny
2 replies
🚀 Hey there, wonderful community! In the digital age, there has been an explosion of subscriptions for apps and services. However, are they always the best fit for both creators and consumers? I'd love to gather some insights from you. From a Creator's Perspective: - Do you find that a subscription model offers a more sustainable revenue stream? - Have you ever considered a 'pay-as-you-go' model? Why or why not? - What's your take on In-app Purchases of Credits/Tokens, Metered Usage, Time-based Access, or other models? From a Consumer's Viewpoint: - Would you rather subscribe to a service or prefer a 'pay-as-you-go' model? - If it's not free, which model do you think best suits you? - How many subscriptions do you currently maintain? What's your personal limits? Personally, I lean away from having too many subscriptions. For me, it’s about keeping only the essentials — those products that offer unparalleled value. I'm curious, though, to understand the broader sentiment out there. I've seen apps, using even a weekly subscription model. It sometimes feels like they're hoping customers will forget to unsubscribe. Yet, on the flip side, there are phenomenal products offering free trials, only to find that users won’t pay even a dollar at the end to support the creator. It’s quite the puzzle. Where’s the balance? Drop your thoughts below! 📬 I genuinely believe that by understanding these preferences, we can create better products and make more informed choices.

Replies

Paul Richardson
We do both! Our plans are subscription based. They include an allowance of generated images. If users need more than the allowance, we charge them a to top-up on PAYG.
Serge Neskoromny
@paul_richardson Yeah, I think it's fair to customers to sell features through in-app purchases and then offer subscriptions for valuable services like storage or analytics, or even provide cheaper rates for in-app purchases.