Xcode

Xcode

Develop, test, and distribute apps for all Apple platforms
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15 Shoutouts

used it to build the Dinner's app. Xcode or bust!
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The only place to sensibly write iOS apps. The latest improvements for SwiftUI have sped up development dramatically.
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The basis for all great performant apps. Unbeatable for building large robust platforms that power many apps.
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Help me get my developed product live on the Appstore
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Main development environment for iPhone, iPad, Mac and Vision Pro. Particularly, Vision Pro simulator helped to test without having the physical device.
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Xcode's simulator feature was indispensable for building a user interface for my app. This was my first Swift project, and I was surprised by the ease of use.
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The continuously evolving IDE has made app development much convenient. It's a powerhouse that lets me develop, debug and profile all at one place.
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To code the DynamicLake Pro for macOS and publish to everyone
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While Xcode has some flaws, it greatly simplified the process of creating and releasing Sparlit.
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The best way to create native apps for iOS and Mac. SwiftUI made it easier than ever to make native apps.
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CharMap was built in Xcode using Swift, UIKit and SwiftUI.
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Xcode was essential for developing Flashbak's frontend and backend, providing robust tools for building and testing our app.
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Xcode framework for development. I just bought my MacBook for this.
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Xcode's integrated CI/CD pipeline (Xcode cloud) has been perfect for a bootstrapped product. Now if only the autocomplete and syntax highlighting worked reliably...
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Love it or hate it, you're not making iOS apps without it.
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