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Nathaniel Albright
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I witnessed the fundamental change in modeler's workflows when zBrush first hit the market in the early 2000s. Texturing artists got their workflow altering moment with Mari or Substance Painter, but what about animators? Where's our fundamental shift in workflow? Well, I think this is it. This cutting edge, innovative product is a blast to animate in. I can make an animation in a...
Cascadeur
Animate with autoposing, autophysics and secondary motion