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Adnan Shkoor
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Launching a highly anticipated game can be a thrilling yet challenging experience, especially when you find yourself shouldering the workload of four people. It's like being the lone hero in a multiplayer game, facing a horde of tasks and challenges on launch day. You're the one-man squad navigating through the battlefield of deadlines, bug fixes, and last-minute optimizations.
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Doing 4 peoples work by my self on launch day! Here’s how I planned it
Slim Geransar
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