@rrhoover I was waiting for this.... I have prepared a new technology wide-angle selfie - @panoLite )) for remind friends that there is a real world)))
@rrhoover Yeah, but with one big difference: pseudonymity. A key aspect of the OASIS was that people could be anyone they wanted to be in VR. Facebook is intent on you staying "you." How else will they monetize you?
Nice one, but those avatars look awful. 3D avatars aren't really a new thing - Sims and 1st person games in general, online chats like Second Life and IMVU all have them and they make these look really bad. Not sure if the lack of quality is caused by restraints of current VR gear?
Exciting experiment in VR by Facebook.
'Spaces represents the first .1% of Facebook’s vision for Social VR'. Eventually, Facebook wants to be a Google in the VR space...
More on The Verge: https://www.theverge.com/platfor...
The emphasis on social and grounding a virtual world to the real world people graph is going to go a long way in increasing accessibility of the medium. Experiences without others as an escape from the real world will only go so far. Very cool effort here!
This is really cool! But.. scary in some way. Imagine you will only be meeting your spouse/partner in the virtual world who could be physically 10k miles away. In 10 yrs, people will stop going out of their homes. And we will be in the matrix.
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