This game development environment is very attractive and shows about the best drag & drop system I have seen among game engines. Two suggestions -
- The subscription model makes this a very expensive proposition for the indie market. There are a lot of game builders out there now which are better priced, or priced on the % of revenue like Unreal Engine. Id start with free, then start charging on release candidate.
- Many key functions like all the export options aren't shown on landing page - clearly you are targeting the iOS market, but the more export options available the quicker you will recoup your investment
Valentina Studio