Bridge
p/bridge-4
Mixed reality & positionally-tracked VR headset for iPhone
Brad Feld
Bridge โ€” Mixed reality & positionally-tracked VR headset for iPhone
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Replies
Zack Shapiro
This is awesome. Congrats guys!
Fletcher Richman
Woww can't wait to come over to the office and play with this!! Incredible work guys.
Adam Rodnitzky
@fletchrichman Where are you at - SF or Boulder? Would be great to have you drop by!
Niv Dror
Mixed reality for iPhone. Wow. ๐Ÿ‘๐Ÿ‘
Jeff Powers
@nivo0o0 Thanks, we're excited to launch it on Product Hunt!
Tom Bielecki
Incredible product, congrats on the launch! I'm excited that you went down the iPhone route, I think that's the most accessible way to get developers on board with 6DoF tracking. Totally awesome.
Adam Rodnitzky
@tombielecki Thanks, Tom. We saw that there was a gap for a truly great VR experience for iOS (not to mention mixed reality). We're eager to get developers building on the platform.
Kelly Kuhn-Wallace
Happy to see that the iPhone finally gets some innovative VR love. The Structure Sensor surely has an application for the visually impaired, which is exciting. See also, steampunk heaven. Minneapolis peeps: invite me over to see your aquarium no I mean your Bridges?
Adam Rodnitzky
@kkdub One of the very first apps ever created on Structure SDK was meant to use a depth map to provide audio clues for the visually impaired. Check it out:
Paul Ingalls
want
Vikas Reddy
@paulingalls thanks! We've worked really hard on it, and are excited to see it out in the world!
Jorge Bueno
This is so cool! I did my PhD. close to Nicolas Burrus, and he is one of the best developers I have ever seen! Congrats to the team! Techstars GO GO GO!
Josh Fraser
Really fantastic work guys. I wanna play with it!
Vikas Reddy
@joshfraser Thanks Josh! We're looking forward to shipping it :)!
Leo Zakour
No iPhone plus? ๐Ÿ˜”
Adam Rodnitzky
@leozakour As of now, unfortunately no. The size of those devices add weight that upset the balance of user comfort we aimed to achieve. Sorry!
Scott Loader
I'm curious why they went the iPhone route. I'm warming up to VR in higher resolutions I can't imagine having to go back to Oculus dk1 resolutions, and this looks like it's lower then that.
Jeff Powers
@scottloader The effective resolution of Bridge is a little higher than a DK1, but a little lower than a CV1, due to the iPhone's screen. We considered the iPhone "Plus" models, which would raise the resolution and FOV, but the weight was considerably higher and we opted to start with the 4.7-inch models for comfort. With Bridge Engine, we render at the screen's full native resolution (no upscaling, etc), to maximize use of every pixel, and images are quite crisp.
David Keegan
Just ordered one, can't wait to try it out
Vikas Reddy
Thanks Brad! Weโ€™re really excited to launch Bridge - the Occipital team has worked on the hardware and software that powers it for over two years. Even before we launched Structure Sensor, we wanted to bring mind blowing augmented and mixed reality to mobile devices. Bridge is the culmination of years of work (that includes launching Structure Sensor) to create a complete hardware and software stack that makes this possible. Bridge is launching as a developer platform for those creators that want to take a crack at building mixed reality for mobile devices first. And, beyond mixed reality, weโ€™ve also designed it to be a stellar device for creating and consuming mobile virtual reality - including inside-out 6-DoF positional tracking and obstacle avoidance. Weโ€™re excited to be able to make this kind of system available now, and we look forward to working with developers to usher in a mixed reality future faster. Weโ€™re happy to answer any questions the Product Hunt community has!
Sarah Evans
@vikasreddy I am starting my journey in VR/AR and testing products for kids and families. Definitely in a price point I will likely buy. Are you guys going to be at CES?
Vikas Reddy
@prsarahevans Hi Sarah! Yes, we'll be at CES, and will have a booth on the show floor!
Sarah Evans
@vikasreddy awesome! I'm producing videos for Cox Communications, would love to do one with you guys. Can we email to schedule prsarahevans@gmail.com
Adam Rodnitzky
@prsarahevans @vikasreddy I'll send you an email so we can set a date/time to meet up. Looking forward to meeting!
Vikas Reddy
@jpsanabria Thanks! We're excited to get it out into the world!
Leo Vogel ๐Ÿ‡บ๐Ÿ‡ณ
I own a Vive and this blew my mind. Incredible. Makes me very excited for the future.
Jacob ervin
@theleovogel Thanks Leo! We can't wait to get it out into the hands of creators to see what they come up with
Leo Vogel ๐Ÿ‡บ๐Ÿ‡ณ
@jacobkyleervin I'm not easily impressed. If this works as well as the video suggests it is game changing. Literally and figuratively. Is there a distance limit? Could I go to my local park, put on the Bridge and be in Yosemite Valley? Or on Mars? And walk around the park? That would be incredible. Is there any reason you couldn't build leap motion type hand tracking into the Bridge to allow controller-less interaction with the digital environment? Any chance you need a junior interaction designer on your team :) ?
Jeff Powers
@theleovogel @jacobkyleervin Unfortunately, due to low gravity and extreme radiation, we don't support using Bridge on Mars :) In seriousness, the Structure Sensor can sense up to around 3-5 meters range, but you can simply walk around to build maps of larger environments before interacting in mixed reality (last week, I mapped a 150-foot hallway). That said, the amount of data storage required to map and track something like a large outdoor park would be prohibitive at the moment. With Bridge Explorer Edition, we're focused on indoor experiences at room scale (and you can capture small outdoor areas as well, but keep in mind bright sunlight can overpower Structure Sensor, so it's best used with clouds overhead). The size of environment you can use will grow over time (with software upgrades), but we don't anticipate Bridge being a good device for any large-area outdoor mixed reality. Bridge doesn't come with any kind of hand tracking (but you can see your hands in mixed reality). The wide-angle lens on Bridge provides a nice view of your hands, and perhaps 3rd party software could be used to track them at some point.
Sarah Jane Coffey
Congratulations team!
Vikas Reddy
@savvysarahjane thanks Sarah Jane!
Danny Pier
Great work Occipital team!
Vikas Reddy
@dannypier Thanks Danny!
Kendrick Ledet
Nice, synchronicity. I was looking for something exactly like this today, and didn't see anything that was compelling enough and aesthetically pleasing enough. Good thing I don't have to wait. Ordering now. Will give valuable feedback throughout the use of this product. Best, Kenny
Adam Rodnitzky
@kennyledet Thanks for joining us! We're looking forward to your feedback. Are you planning on developing? If so, let me know so I can put you in touch with our Dev Program lead
eboy
So cool. If you are looking to develop original content for vr/ar, I was working at mtv and Nickelodeon as animator. I also develop my own characters for kids Tv. Please view my samples here. Thanks. Erosner.com
Pierre-Marie Galite
I've got mixed feelings. Pun intended. But It looks really promising ๐Ÿ˜. I need to test it to make up my mind.
Andrey Drobitko
Great job guys! We waited same long. Let's think about collaboration with SketchAR http://sketchar.tech.
Cindy Millet
This is amazing! I can see this being used in my field of education and people with disabilities. The use of a mobile phone is a game changer.
Adam Rodnitzky
Wow, that sounds incredible! What is your particular field?
Cindy Millet
@adam_rodnitzky I work with students with learning disabilities. They are all visual and tactile learners. They would be excited to use this!