Incredible product, congrats on the launch!
I'm excited that you went down the iPhone route, I think that's the most accessible way to get developers on board with 6DoF tracking. Totally awesome.
@tombielecki Thanks, Tom. We saw that there was a gap for a truly great VR experience for iOS (not to mention mixed reality). We're eager to get developers building on the platform.
Happy to see that the iPhone finally gets some innovative VR love. The Structure Sensor surely has an application for the visually impaired, which is exciting. See also, steampunk heaven. Minneapolis peeps: invite me over to see your aquarium no I mean your Bridges?
@kkdub One of the very first apps ever created on Structure SDK was meant to use a depth map to provide audio clues for the visually impaired. Check it out:
This is so cool! I did my PhD. close to Nicolas Burrus, and he is one of the best developers I have ever seen! Congrats to the team! Techstars GO GO GO!
I'm curious why they went the iPhone route. I'm warming up to VR in higher resolutions I can't imagine having to go back to Oculus dk1 resolutions, and this looks like it's lower then that.
@scottloader The effective resolution of Bridge is a little higher than a DK1, but a little lower than a CV1, due to the iPhone's screen. We considered the iPhone "Plus" models, which would raise the resolution and FOV, but the weight was considerably higher and we opted to start with the 4.7-inch models for comfort. With Bridge Engine, we render at the screen's full native resolution (no upscaling, etc), to maximize use of every pixel, and images are quite crisp.
Thanks Brad! Weโre really excited to launch Bridge - the Occipital team has worked on the hardware and software that powers it for over two years. Even before we launched Structure Sensor, we wanted to bring mind blowing augmented and mixed reality to mobile devices. Bridge is the culmination of years of work (that includes launching Structure Sensor) to create a complete hardware and software stack that makes this possible. Bridge is launching as a developer platform for those creators that want to take a crack at building mixed reality for mobile devices first. And, beyond mixed reality, weโve also designed it to be a stellar device for creating and consuming mobile virtual reality - including inside-out 6-DoF positional tracking and obstacle avoidance. Weโre excited to be able to make this kind of system available now, and we look forward to working with developers to usher in a mixed reality future faster. Weโre happy to answer any questions the Product Hunt community has!
@vikasreddy I am starting my journey in VR/AR and testing products for kids and families. Definitely in a price point I will likely buy. Are you guys going to be at CES?
@jacobkyleervin I'm not easily impressed. If this works as well as the video suggests it is game changing. Literally and figuratively.
Is there a distance limit? Could I go to my local park, put on the Bridge and be in Yosemite Valley? Or on Mars? And walk around the park? That would be incredible. Is there any reason you couldn't build leap motion type hand tracking into the Bridge to allow controller-less interaction with the digital environment?
Any chance you need a junior interaction designer on your team :) ?
@theleovogel@jacobkyleervin Unfortunately, due to low gravity and extreme radiation, we don't support using Bridge on Mars :)
In seriousness, the Structure Sensor can sense up to around 3-5 meters range, but you can simply walk around to build maps of larger environments before interacting in mixed reality (last week, I mapped a 150-foot hallway). That said, the amount of data storage required to map and track something like a large outdoor park would be prohibitive at the moment. With Bridge Explorer Edition, we're focused on indoor experiences at room scale (and you can capture small outdoor areas as well, but keep in mind bright sunlight can overpower Structure Sensor, so it's best used with clouds overhead). The size of environment you can use will grow over time (with software upgrades), but we don't anticipate Bridge being a good device for any large-area outdoor mixed reality.
Bridge doesn't come with any kind of hand tracking (but you can see your hands in mixed reality). The wide-angle lens on Bridge provides a nice view of your hands, and perhaps 3rd party software could be used to track them at some point.
Nice, synchronicity. I was looking for something exactly like this today, and didn't see anything that was compelling enough and aesthetically pleasing enough. Good thing I don't have to wait. Ordering now. Will give valuable feedback throughout the use of this product.
Best,
Kenny
@kennyledet Thanks for joining us! We're looking forward to your feedback. Are you planning on developing? If so, let me know so I can put you in touch with our Dev Program lead
So cool. If you are looking to develop original content for vr/ar, I was working at mtv and Nickelodeon as animator. I also develop my own characters for kids Tv. Please view my samples here. Thanks. Erosner.com
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